FluxWerks Guide

FluxWerks guides

Six pages, grouped the way the game's systems actually interlock: what to do first, then the two simulated systems that decide whether your factory survives, then the tools for moving and planning it.

Start here

  • Beginner Guide: Your First Hour — site selection, ore to plates, power with cooling, and the two planner targets worth setting immediately.
  • Heat & Steam — boilers, turbines, waste heat and why the developer warns you about cooking your own factory.
  • FAQ & Known Issues — the questions players are actually asking, with what is confirmed and what is not.

Systems

  • Fluids & Pipes — water, lava, oil, why fluids react where they meet, and temperature routing.
  • Logistics & Drones — long-distance transport, tunnels through rock, and the v0.5.13 drone logistics patch.
  • Production Planner — the in-game calculator's four tabs, node numbers, bottleneck line and its own estimate disclaimer.