FluxWerks guides
Six pages, grouped the way the game's systems actually interlock: what to do first, then the two simulated systems that decide whether your factory survives, then the tools for moving and planning it.
Start here
- Beginner Guide: Your First Hour — site selection, ore to plates, power with cooling, and the two planner targets worth setting immediately.
- Heat & Steam — boilers, turbines, waste heat and why the developer warns you about cooking your own factory.
- FAQ & Known Issues — the questions players are actually asking, with what is confirmed and what is not.
Systems
- Fluids & Pipes — water, lava, oil, why fluids react where they meet, and temperature routing.
- Logistics & Drones — long-distance transport, tunnels through rock, and the
v0.5.13drone logistics patch. - Production Planner — the in-game calculator's four tabs, node numbers, bottleneck line and its own estimate disclaimer.
Returning after an update
- First hour: work-order priority, carry rules and the earlier extraction research.
- Heat & Steam: charging priorities, battery figures and Boiler supply.
- Fluids & Pipes: filters, Apply and water-flow fixes.
- Production Planner: farm floors, Harvesters and extractor rates.
- FAQ: released v0.5.21 versus the upcoming 0.6 preview.